You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.
Upon completing this course, you will be able to:
1. Use the reverse geocode service to convert latitude and longitude to location names
2. Implement GeoFences to make an app efficiently monitor an iOS device’s location
3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space
4. Create an app that responds to ambient light levels by using screen brightness as a proxy
5. Play sound effects and other media as audio
6. Make a game like Pong
7. Make a game like Breakout
8. Manipulate graphics in a game environment
9. Use the physics engine to create realistic game worlds
10. React to multi-touch events for complex interaction design
11. Detect and respond to collisions and contacts efficiently
12. Chain complex sequences of actions, animations and sounds with precision
13. Animate multi-frame sprites
14. Create particle systems to simulate fire, smoke and magic (and more!)
15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks
Status: Mobile Development
Mobile Development
Status: Knowledge of Apple Hardware
Knowledge of Apple Hardware
Course·17 hours
Featured reviews
5.0
·Reviewed Dec 2, 2017
By far the most fun of the specialization so far. Lots of things learned about coding game structures.
5.0
·Reviewed Apr 26, 2017
Great course! A good overview to work with games, sensors and media.
5.0
·Reviewed May 17, 2016
Very awesome class with thoroughly understandable step-by-step approach.
All reviews
Showing: 9 of 9
All Learners
All Stars
Most Helpful
D
Daniel
1.0
·Reviewed Aug 9, 2019
No stars! Outdated and ill managed. I waited over 2 months to get my final assignment marked and finally got someone at Coursera to grade me. Extremely Poor
S
Steven
5.0
·Reviewed Jul 6, 2017
Even if you don't plan to develop games for iOS, this course is a must. This course teaches you the basics of using sensors to detect motion and orientation, providing audio feedback, geofencing and SpriteKit. Don Patterson is an excellent instructor and clearly presents the topics in a logical manner.
K
Kipp
5.0
·Reviewed Dec 3, 2017
By far the most fun of the specialization so far. Lots of things learned about coding game structures.
P
Pamela
5.0
·Reviewed May 18, 2016
Very awesome class with thoroughly understandable step-by-step approach.
H
Henrique
5.0
·Reviewed Apr 27, 2017
Great course! A good overview to work with games, sensors and media.
A
Ananta
5.0
·Reviewed Feb 22, 2018
Very important course.
M
Md.
5.0
·Reviewed Feb 16, 2017
Exceptional
D
Deleted
4.0
·Reviewed Oct 19, 2017
Good intro to games, sensors and media. More practical examples would be helpful
O
Oleksii
1.0
·Reviewed Apr 4, 2016
Material is really interesting and helpful, but a lot of bugs in video productions.